#pragma once
#include "Sprite.h"
#include "ResourceManager.h"
#include "Screen.h"

class Sight
{
protected:
	float _x,_y;
	shared_ptr<Sprite> _sprite;
	int _deltaTime;
	int _type;

public:
	Sight(void);
	Sight(float x, float y,int _deltaTime,int resourceName,CResourceManager *rm);
	~Sight(void);
	void Render();
	RECT getRect();
	int getSightType(){return _type;};
};